📦
Drop your files here
or click to browse — supports models, textures and complete map folders
.OBJ
.YDR
.YDD
.YFT
.YTD
.YMAP
.YTYP
Preview
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Triangles
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Vertices
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Materials
Compatibility Guide
| OBJ files | Static geometry, UVs and normals; no MTL materials or skinning | |
| Props (YDR) | Geometry, UVs, normals, materials and embedded diffuse textures | |
| Peds (YDD) | Multiple drawables, skin weights and embedded diffuse textures | |
| Textures (YTD) | DXT1/3/5 and 32-bit color; base mip level exported | |
| Embedded textures | Legacy YDR/YDD/YFT dictionaries detected, previewed and exported automatically | |
| Skinned meshes | Weights exported when the Legacy bone palette is valid | |
| Vehicles (YFT) | Visual parts merged; damage/physics semantics not exported | |
| Enhanced / Gen9 | Rejected safely; use GTA V Legacy assets | |
| Multi-material | Diffuse assignments preserved; supported textures exported per material | |
| YMAP / YTYP scenes | Custom MLO and map assets exported as local DFF instances with IDE/IPL | |
| MLO semantics | Rooms, portals and missing vanilla references are reported but not reproduced by GTA SA | |
| YBN / YMF | Source files are inventoried in the report; optional COL is generated from exported visual geometry | |
| BC7 textures | Detected but not decoded, previewed or exported | |
| Normal maps | Only diffuse textures exported |
Tip: Load the model first. Embedded textures are detected automatically. Add a matching YTD only when textures are external or to override embedded textures. Preview uses diffuse color only and does not reproduce the full GTA V shader.
