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Drop your files here

or click to browse — supports models, textures and complete map folders

.OBJ .YDR .YDD .YFT .YTD .YMAP .YTYP

Compatibility Guide

~ OBJ files Static geometry, UVs and normals; no MTL materials or skinning
Props (YDR) Geometry, UVs, normals, materials and embedded diffuse textures
Peds (YDD) Multiple drawables, skin weights and embedded diffuse textures
Textures (YTD) DXT1/3/5 and 32-bit color; base mip level exported
Embedded textures Legacy YDR/YDD/YFT dictionaries detected, previewed and exported automatically
Skinned meshes Weights exported when the Legacy bone palette is valid
~ Vehicles (YFT) Visual parts merged; damage/physics semantics not exported
Enhanced / Gen9 Rejected safely; use GTA V Legacy assets
Multi-material Diffuse assignments preserved; supported textures exported per material
YMAP / YTYP scenes Custom MLO and map assets exported as local DFF instances with IDE/IPL
~ MLO semantics Rooms, portals and missing vanilla references are reported but not reproduced by GTA SA
~ YBN / YMF Source files are inventoried in the report; optional COL is generated from exported visual geometry
BC7 textures Detected but not decoded, previewed or exported
Normal maps Only diffuse textures exported

Tip: Load the model first. Embedded textures are detected automatically. Add a matching YTD only when textures are external or to override embedded textures. Preview uses diffuse color only and does not reproduce the full GTA V shader.